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Marvel vs. Capcom: Clash of Super Heroes[a] is a crossover fighting game developed and published by Capcom. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. The game debuted in Japanese and North American arcades in 1998. It was ported to the Dreamcast in 1999 and the PlayStation in 2000. The game was re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection.
Marvel vs. Capcom: Clash of Super Heroes is the third entry in the Marvel vs. Capcom series of 2D fighting games.[5] The game utilizes similar tag team-based game mechanics to its predecessor, Marvel Super Heroes vs. Street Fighter.[6][7] Before starting each match, the player selects a team of two fighters to compete in one-on-one combat.[6] The player is free to swap between their characters at any point during battle.[6] While one character fights, their teammate resting off-screen slowly regenerates their life gauge.[6] The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.[8]
The PlayStation port received a bit more mixed reviews than its Dreamcast counterpart. Gerstmann heavily faulted the game for its removal of tag team battles.[22] He claimed that while it had "the same moves as the original game...the shell surrounding those moves [was] completely different".[22] Douglass C. Perry of IGN labeled the PlayStation version as "an average game", praising its gameplay and lasting appeal, while criticizing its selection of fighting styles and soundtrack.[14] GamePro praised the developer for making the decision to remove features in order to keep the speed and graphical integrity of the game without overloading the system; however, they still recommended the Dreamcast version over it.[24]
A sequel to Marvel vs. Capcom: Clash of Super Heroes was announced by Capcom on December 1, 1999.[53][54] The game, titled Marvel vs. Capcom 2: New Age of Heroes, was initially developed for the Sega NAOMI arcade board, marking Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems.[55][56] It features several significant gameplay changes from Clash of Super Heroes, such as three-on-three tag team battles, a new character assist system, and a more simplified control scheme.[54][57][58] Marvel vs. Capcom 2 also includes a roster of 56 playable fighters, drawing numerous character sprites from Capcom's previous Marvel-licensed fighting games.[10][59] Following its release in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the course of twelve years.
A limited selection of playable characters is one of the biggest things against a new fighting game. The lack of matchup diversity can make things dull, even if you never intend to play as more than one of them. Street Fighter 5 launching with sixteen characters was a massive blow to its public reception, from which it never fully recovered. The King of Fighters 15 launched with thirty-nine characters, and the general reaction from fans is that's still not enough.
SF5's roster has almost tripled in size since its launch. Still, a few classic fighting games from the early 2000s have set unfair expectations about how many characters we should expect. So, without further ado, here is our list of the fighting games with the most characters.
Updated November 30, 2022, by Chris Sanfilippo: Arena fighting games based on long-running animes, such as the Dragon Ball Z Budokai Tenkaichi series, are known for their enormous rosters. So, for brevity and clarity, we decided to avoid them mostly. However, Naruto Shippuden: Ultimate Ninja Storm 4 - Road To Boruto is a notable exception, touting one of the largest rosters we've ever seen in a 3D-arena-anime-fighter. So, we decided to give the title an honorable mention.
However, the fighting game's roster continued to expand. First, Capcom added six characters to SF4's console port. Then, not long after, Capcom added ten more fighters in the standalone update, Super Street Fighter 4. After that, Super SF4: Arcade Edition added another four fighters. Finally, Ultra Street Fighter 4 upped the roster to its final total of 44.
Dragon Ball fans and fighting game fans had plenty to celebrate with the launch of Dragon Ball FighterZ. Finally, after several ruined attempts at a 2D Dragon Ball fighting game, Arc System Works made a fun, mighty, and frantic game worthy of the beloved manga/anime series.
The game also featured a "spirit select" system, which allowed players to choose their favorite fighting system from the past five games and a few new ones. In turn, this bursts the capacity of this extensive roster even further! Plus, one of the new characters is a puppet soldier. How neat is that!
Capcom Vs. SNK 2 resulted from years of collaboration between the two fighting game titans. Their collaboration paid off, and the game has aged incredibly well. These characters are all cut from the same cloth. Seeing so many of them together in one game gave off the vibe they'd known each other for years.
It's a shame that Capcom and SNK haven't reunited in over two decades, especially considering how many new characters the companies created in the past two decades. However, we wouldn't count on them coming out the gate on day one with an enormous fighting game roster in this era of DLC and long-term support.
Ultimate Marvel Vs. Capcom 3 is Capcom's third-largest roster in a crossover fighting game, behind Street Fighter X Tekken and Marvel Vs. Capcom 2. However, in a game that plays as well as UMvC3, those six fewer characters from MvC2 are not missed.
At four years and counting, Tekken 7 is in the running for the fighting game with the longest-running developer support, starting with 37 characters in 2017 and adding 14 more since. Technically, the support has lasted more than six years because the arcade version first appeared back in 2015.
It's not common for a game from ten years ago to re-emerge with one of the hugest fighting game rosters on the market. However, this feat is exactly what Jojo's Bizarre Adventure: All-Star Battle R accomplished. The original ASB touted forty-one characters after DLC. However, ASBR launched with ten additional characters, raising the total to 51 characters at launch. With season pass characters on the horizon, this number will soon rise.
Oh, your fighting game is a crossover between two fighting game series? That's adorable. BlazBlue Cross Tag Battle started as a four-way crossover between BlazBlue, Persona, Under Night In-Birth, and RWBY. By the end of its lifespan, the game also featured characters from fighting games like Arcana Heart, Senran Kagura, and Akatsuki Blitzkampf.
After the success of Guilty Gear: Strive and Dragon Ball FighterZ, Arc System Works may never return to 2D sprite-based characters again, making BBTAG the final send-off and celebration of an entire era for the king of anime fighting game developers.
As Nintendo's first foray into post-release DLC characters for Smash, they made huge waves with prominent third-party guests like Cloud and Bayonetta. An impressive fighting game roster, for sure. Still, no Smash fan would anticipate its sequel breaking the record for the fighting game with the most characters.
The legacy of Street Fighter X Tekken is that of one of the biggest dupers in fighting game history. In short, the game launched with its DLC characters locked on the disc. The public's reception to this decision salted the earth for a Bandai-Namco-developed Tekken X Street Fighter game. Still, you have to give credit where credit is due: the final roster is one of Capcom's largest fighting game rosters, representing a comprehensive history of two legendary series.
History has proven that this was the right call; MvC2 is one of the most beloved fighting games of all time, and it spoiled us with the number of characters it gave you upfront before the concept of DLC ever existed.
Launching a fighting game with 50 playable characters may not quite have approached the standards set by MvC2. Yet, in the modern era of post-release DLC support, that's still a pro-consumer power play that deserves recognition. Even if you were to exclude the eight DLC characters, The King Of Fighters 14 is one of SNK's largest fighting game rosters.
However, this is one of the more egregious examples of "clone characters" padding a fighting game roster. Even though characters like Marshall Law and Forest Law occupy different slots on the character select screen, they're functionally identical in gameplay, so the total unique character count is technically closer to 50.
Who needs DLC? Mortal Kombat: Armageddon is a PlayStation 2/Xbox game from 2006, and none of NetherRealm Studios' other Mortal Kombat or Injustice games come close to this fighting game's gargantuan roster. It didn't matter how weird or unpopular a character was; every playable character in series history was here, with no exceptions.
Unfortunately, that's pretty much the only positive attribute. Armageddon may have been the Mortal Kombat fighting game with the most characters, but it had the least unique fatalities. Instead, each character had an identical "Create A Fatality" system that targeted certain limbs based on button input. 2b1af7f3a8