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The /lod, /ord, and /map commands are used for uniform lookup, ordering, and moving objects on the graphics hardware. With the /lod command, the developer indicates horizontal and vertical distance. The /map command draws lines from the center of one screen to the center of the other by default. Ordinarily, the screen coordinates for a common type of lookups form x,y pairs on a square. Objects generated by the /ord command are always drawn from the center of one screen to the center of the other. A map command includes four parameters: base, x, y, and z. The /lod command takes two parameters: First is the base number, and the second is the size. These values indicate the number of corrections to descend within. At the beginning, this number is negative, and the corrections increase. However, as you reach the maximum correction, the number becomes positive. After that, the corrections decrease. The /ord command takes two parameters. The first one is the number of correction to maintain. The second one is base number that is used for the base of the order. The /map command takes four parameters: base, x, y, and z. The base of the map is set as a beginning point. The screen coordinates for the x and y variables are indicated. The z variable must be set with only one of these numbers. Object positions are always set in the horizontal direction of the screen. You can also use /map other values in the z coordinate to move the object. You can also use "rest" to activate the use of the map or lr to disable the map. The /map command lacks two commands. /mlod applies the same function as the /lod command, but the distance is negative. The /mord command applies the same function as the /ord command but it contains an offset. You use the x and y variables to determine its position. Besides the map and lod commands, you use the /mxx command to choose each of the parameter values supplied to it. By default you have a base of 1.5. You can change this base value by using the /mxx command. You can also use the /ssbm command to supply a secondary screen buffer mapping data. It is expressed as the major and minor screen coordinate with the base number in it. A secondary screen buffer map changes the screen coordinates. For example, you can use the following sample: d2c66b5586